Animation Curved Camera Path...

wojocad

New member
Feb 20, 2020
22
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I'm working on an animation that starts out with a stroll along an ocean beach. I want it to start out looking SW, and then have it curve toward the left to eventually look SE at a beach access. I tried creating a series of 5 key frames that gradually rotate toward the SE as it progresses down the beach. The result is a camera that moves in a straight line in one direction, then pauses and quickly rotates before starting the next portion of the path... etc. Very choppy! In other animation programs, I think you can create a curved camera path and have the camera point parallel to the path as it moves along. Anything like that in Lumion?
 

Bjoershol

New member
Feb 20, 2020
1
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I am having problems with this, even after installing the 10.3.0.2 hotfix.

The camera slows down to a full stop at every keyframe, and I can't find a way to change this. It's causing some problems as my client specifically wants long, sweeping camera motion.

EDIT-
Never mind. :) Found the solution here:

Seems like the files need to be replaced manually for some reason.
 
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wojocad

New member
Feb 20, 2020
22
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Thanks for the clue, Bjoershol! Lumion, that's a pretty contorted way to get the files replaced... I too had to manually dump the contents of the Zip file in one at a time. Then I had to re-save the clip before the Fix took. I know you say it'll be fixed in the next version release, but I couldn't figure this out since April, and gave up until the new post message arrived today. Maybe you should automate the Hotfix make it a little easier? You've probably got 70 percent of the installations wrong out there. Unless you see the stop-motion and try contacting the Forum about it, you'd never know what was going on.
 
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Morten

Administrator
Staff member
Mar 8, 2019
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lumion.com
Enter your latest Lumion version
Lumion 10.5 Pro
Hi Wojocad, thanks for the feedback.

This issue was fixed in Lumion 10.3.2 so the 10.3.0.2 hotfix was offered as an optional download for those of you who preferred a small download for Lumion 10.3, as opposed to downloading Lumion 10.3.2.

For future reference, you can keep an eye on updates and the latest news, both here and at the Support & Learning site:
In addition, new releases are also announced on the start page inside Lumion and in newsletters (although 10.3.2 was a small update so my colleagues did not think it was worth announcing it in a newsletter).

On a sidenote, we'd be grateful if you could please reach to us if you have any problems in Lumion. We're here to help. :)
 
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wojocad

New member
Feb 20, 2020
22
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Here's a screen capture of what I have loaded now (with the Hotfix I just loaded and it's working, I believe, since the camera sweep looks right now). Do I have 10.3.2 loaded? I might have missed a notice when it was released? It still says "Lumion 10" in the upper left corner.
 

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Aidenj

New member
Feb 21, 2020
5
1
I'm working on an animation that starts out with a stroll along an ocean beach. I want it to start out looking SW, and then have it curve toward the left to eventually look SE at a beach access. I tried creating a series of 5 key frames that gradually rotate toward the SE as it progresses down the beach. The result is a camera that moves in a straight line in one direction, then pauses and quickly rotates before starting the next portion of the path... etc. Very choppy! In other animation programs, I think you can create a curved camera path and have the camera point parallel to the path as it moves along. Anything like that in Lumion?
Did you ever find a way to overcome the choppy camera? I'm having a similar problem.
 
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