I'm working on an animation that starts out with a stroll along an ocean beach. I want it to start out looking SW, and then have it curve toward the left to eventually look SE at a beach access. I tried creating a series of 5 key frames that gradually rotate toward the SE as it progresses down the beach. The result is a camera that moves in a straight line in one direction, then pauses and quickly rotates before starting the next portion of the path... etc. Very choppy! In other animation programs, I think you can create a curved camera path and have the camera point parallel to the path as it moves along. Anything like that in Lumion?