Materials Saturation L23

Dimitris S

Administrator
Staff member
May 18, 2020
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Hi Jintu Montego,

I'm a bit confused... here's how it works:
At 0% Texture, the Color Value affects the surface.
1678966220747.png

At 100% Texture, only the Texture affects the surface.
1678966207477.png

Anywhere in-between, the Color is multiplied by the Texture as long as the Color is not white (white doesn't do anything):
1678966294871.png


It's a bit different than Lumion 12.5, I'm aware, but the process is faily similar. I can send a report to our developers about this, but there's no promisses they'll but the Saturation slider back.

Does this make sense?
 
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KSR Architects

New member
Feb 21, 2020
10
3
Sure thing, Jintu - I'll add a suggestion for this.
this is not as efficient as the Saturation slider. and makes the texture faded, where as before it was just desaturating. plus that gave us more flexibility using saturation and colorization sliders in the same time to achieve some results...no it's not possible anymore.
can't you just bring Saturation back again?
 
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Cross Studio

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Feb 20, 2020
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RVanderwoerd

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Nov 17, 2020
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The saturation feature was much better than the current 'colorization'.

It actually desaturized the image texture instead of basically coloring over it. We used it for almost every material and were so disappointed when it wasn't included in the trial of 2023 that we won't be upgrading. The textures we use look like they are painted with thick paint instead of coming in clean with less saturation as they did in previous versions.
We especially used it on stone textures as they come in brown and yellow and turning down the saturation gives them a whole different look while maintaining the look of them being stone. Now the same textures render out like painted stone.
 
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Peter

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Mar 2, 2020
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lumion.com
I don't know as yet what the plans are on if it will be brought back in. As I understand it saturation is not part of the fundamental PBR core workflow - properties of a material.

That workflow relies on the correct saturation level in the source texture (Color/Albedo Map).

So adjusting saturation is an added extra for the user. to change color depth/vibrance to their own liking.

Not saying it should not be there. Its clearly been useful in the past. And I can certainly see where it makes sense to have something that can adjust the source Texture (Color/Albedo) Map on the spot rather than going back to the source texture.

For now, the option is to 'correct'/amend the source Texture/Color Map to its required colors by changing the saturation in an image editor.

The lack of it does not seem something that in itself should prevent the use of Lumion 2023.
 
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streetsense

Member
Feb 20, 2020
45
50
To say the saturation slider is an added extra to the user, and that the workflow for the correct saturation level should be in the source texture.... it's like the creators of Lumion have never done renderings before. It's such an odd thing to say. Imagine if Adobe just removed all saturation sliders from it's software and said that the correct saturation level should have come directly from the camera that took the source photograph.
 
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RVanderwoerd

New member
Nov 17, 2020
2
1
Sorry Peter but I'm going to have to strongly disagree that the lack of it does not seem something that in itself should prevent the use of Lumion 2023 for me.

There are not nearly enough good texture options within lumion to not allow us to heavily modify the textures that we have and changing the color makes the textures pretty useless. Look at the three examples below. Left is a 2023 stone texture that I want to look grey. Center is 2023 stone texture with a color added to it to make it grey. The right image shows how by turning down the saturation in Version 11/12 creates the same stone look with vivid detail but with the coloring needed. The same goes for timber textures, just look at the overhead doors and trims between the images. I can get away from brown looking textures by turning down the saturation.

Now I ask, why should I switch from my perpetual license to limit my texture choices? RTX and lighting updates may be nice but I'll stick with my paid for version and be able to manipulate my materials so they still look great.


Very Yellow.jpg
Very Crappy.jpg
Very Nice.jpg
 
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