Hi wojocad
It is very simple to do that. Like your building or site model, any model that you import can be re-used in any number of
Projects (see note below).
The model is saved when imported and updated when you change materials. So you can edit and update the models that you want to use for entourage at any time. They are all part of your
Imported Model Library.
What is the file extension for the objects in the Lumion libraries?
The files are stored in the
Documents\Lumion [version]\Library folder.
See the following article:
However, you do not need to know what they are, as you can do all things by using the
Lumion Imported Model Library interface.
Is there a tutorial for how to make new objects in the same file type (extension)?
As above it's the same as you import your main model. For all steps, so you should be good to go with what you already know about importing and editing models.
- You can create Categories in the Imported Model Library that show as tabs in the interface of the Library. This allows you to have some organization to your models, whether they are the main building or site or entourage.
- You can edit the materials at ay time.
- If you want two or models that are from the same 'base' model, all that's needed is to give it a different name when importing (see note below).
Assuming I can learn how to make new objects, is there a Custom Objects library I can store them in and assign from?
They are part of your
Imported Model Library. You select from the
Library and place it as needed.
Note:
- The Imported Models used in a Project are saved in the LS[version] file that you save for the Project.
- When you open a Project all Imported Models saved in the Project are saved out to the \Library folder (or sub-folders if they originated in a Category).
- This means that the files are overwritten for the current version (edits) of the model.
- If you have one entourage from one Project that you want to be unique for another Project, then the simplest way is to save a Material Set (MTT) from the first model. Then import the model from its source DWG (or other) file and Load and Apply the materials to it. Then you can edit the materials as needed to this (now), unique model.
There is a file method however, I think it's best to keep to the use of the interface.
Let us know if you are unclear about anything. We can also point you in the direction of some of the import model video tutorials but I think you will know all the general steps.