Hello there,
I hope you are well and staying safe.
I was watching an excellent video by Nuno Silva ( How To Make Realistic Landscape Terrain in Lumion).
At 5:38, he shows an ambient occlusion render. The only options I see are D (depth map), N (normal map), S (specular reflection map), L (lighting map), A (Alpha sky), and M (Material ID map).
How can you create an Ambient Occlusion pass?
Thank you,
_Ken
I hope you are well and staying safe.
I was watching an excellent video by Nuno Silva ( How To Make Realistic Landscape Terrain in Lumion).
At 5:38, he shows an ambient occlusion render. The only options I see are D (depth map), N (normal map), S (specular reflection map), L (lighting map), A (Alpha sky), and M (Material ID map).
How can you create an Ambient Occlusion pass?
Thank you,
_Ken