Hi there. We already spoke about this topic but I either didn't understand something or still doing wrong or - it's just a Lumion's issue and limitation. So I'll just go for it.
I import a lot of custom models, that I buy on the platforms (CGTrader, 3DSky etc.). I prepare them in Sketchup (reduce their geometry with Skimp, apply the textures that go with them..) and import to Lumion. But if the texture is not square and set to 2048x2048 or 4096x4096, displacement map is corrupted and just messes up the look instead of doing its job.
When I started the topic back then, I got an answer that the maps (their resolution in pixels) would need to be divisible by 4. So in case of this jute rug that had some odd numbers (or just not divisible by 4) in its size, I redid it in Photoshop so the both sides x&y would be divisible by 4. Still Lumion reads the displacement map wrong and gives the bad result.
So, how to resolve it then? Don't tell me that the texture map would need to be square! That would mean that I would need to edit the maps in such way that in Photoshop I have to add a bunch of pixels on sides, increase its size, and not to mention that I would screw the UV the model came with, and would need to reapply maps!?
Displacement Misbehaving Video
I import a lot of custom models, that I buy on the platforms (CGTrader, 3DSky etc.). I prepare them in Sketchup (reduce their geometry with Skimp, apply the textures that go with them..) and import to Lumion. But if the texture is not square and set to 2048x2048 or 4096x4096, displacement map is corrupted and just messes up the look instead of doing its job.
When I started the topic back then, I got an answer that the maps (their resolution in pixels) would need to be divisible by 4. So in case of this jute rug that had some odd numbers (or just not divisible by 4) in its size, I redid it in Photoshop so the both sides x&y would be divisible by 4. Still Lumion reads the displacement map wrong and gives the bad result.
So, how to resolve it then? Don't tell me that the texture map would need to be square! That would mean that I would need to edit the maps in such way that in Photoshop I have to add a bunch of pixels on sides, increase its size, and not to mention that I would screw the UV the model came with, and would need to reapply maps!?
Displacement Misbehaving Video
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